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 Absolute Can-Am has finally arrived!!

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StevieSX



Anzahl der Beiträge : 5
Anmeldedatum : 2016-10-22

PostSubject: Re: Absolute Can-Am has finally arrived!!   Sun 23 Oct 2016, 12:04 am

Details are below:

setup.cpp    1194: Could not find .HDC
setup.cpp    1194: Could not find .HDC
setup.cpp    1194: Could not find .HDC
setup.cpp    1194: Could not find .HDC
setup.cpp    1194: Could not find .HDC
setup.cpp    1194: Could not find .HDC
vidman.cpp   1011: Entered VidMan::Enter()
specialfx.cp 3577: Entered SpecialFX::Enter()
dynman.cpp    597: Entered DynMan::Enter()
plrfile.cpp  3783: Entered PlayerFile::Enter()
sound.cpp     700: Entered Sound::Enter()
hwinput.cpp  6527: Entered HWInput::Enter()
onscreen.cpp 3155: Entered OnScreen::Enter()
game.cpp      726: Entered Game::Setup()
hwinput.cpp  6541: Entered HWInput::Setup()
options.cpp  1657: Entered Options::Setup()
tire_manager 1171: Non-existent tire brand ""
tire_manager 1171: Non-existent tire brand ""
tire_manager 1171: Non-existent tire brand ""
tire_manager 1171: Non-existent tire brand ""
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR
O_BaseGz.cpp 8759: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file STEX_GTL.GTR
specialfx.cp 3583: Entered SpecialFX::Setup()
steward.cpp  4718: Entered Steward::Setup()
dynman.cpp    609: Entered DynMan::Setup()
sound.cpp     723: Entered Sound::Setup()
onscreen.cpp 3161: Entered OnScreen::Setup()
vidman.cpp   1152: Entered VidMan::Setup()
plrfile.cpp  3793: Entered PlayerFile::Setup()
plrfile.cpp  2936: Attempting to save to USERDATA\Steve Kohn\Steve Kohn.TMP
plrfile.cpp  2959: Retcode: 0 for renaming to USERDATA\Steve Kohn\Steve Kohn.PLR
game.cpp      770: Entered Game::Init()
vidman.cpp   1205: Entered VidMan::Init()
ai_db.cpp    2215: Entered AIDatabase::Init()
steward.cpp  4856: Entered Steward::Init()
hwinput.cpp  6584: Entered HWInput::Init()
specialfx.cp 3694: Entered SpecialFX::Init()
dynman.cpp    639: Entered DynMan::Init()
slot.cpp      284: Entered Slot::Init()
vehgfx.cpp   2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\TRACKVEHICLES\SAFETYCAR\SAFETYCAR.CAS)
slot.cpp      284: Entered Slot::Init()
pitmod.cpp    197: Entered PitAction::Init
vehgfx.cpp   2587: Entered VehGraphics::Init(GAMEDATA\TEAMS\CANAM\PORSCHE 917-10-002\PORSCHE_917_10_002.CAS)
vehgfx.cpp   2631: Unable to read USERDATA\LOG\vehgen.scn: Error opening MAS file STEX_GTL.GTR
vehgfx.cpp   2684: Could not find instance "SLOT000"



Thanks for taking a look by the way.
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hmmguy

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Anzahl der Beiträge : 650
Anmeldedatum : 2012-04-26
Alter : 55

PostSubject: Re: Absolute Can-Am has finally arrived!!   Sun 23 Oct 2016, 1:12 am

"vehgfx.cpp 2631: Unable to read USERDATA\LOG\vehgen.scn: Error opening MAS file STEX_GTL.GTR"

Just wondering if this is because of not having the GTL-GTR2 mod installed? Do you have the file STEX_GTL.GTR installed in your Teams folder?
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stimpy

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Anmeldedatum : 2010-09-18
Alter : 51
Ort : Belgium

PostSubject: Re: Absolute Can-Am has finally arrived!!   Sun 23 Oct 2016, 9:40 am

Try copy the files below into you're Teams folder.

DOWNLOAD (9MB)
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StevieSX



Anzahl der Beiträge : 5
Anmeldedatum : 2016-10-22

PostSubject: Re: Absolute Can-Am has finally arrived!!   Sun 23 Oct 2016, 1:44 pm

Thank you both - I will try this when I get home.
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StevieSX



Anzahl der Beiträge : 5
Anmeldedatum : 2016-10-22

PostSubject: Re: Absolute Can-Am has finally arrived!!   Sun 23 Oct 2016, 8:02 pm

It worked - thanks for this and they show up in the garage as well now :-)
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hmmguy

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PostSubject: Re: Absolute Can-Am has finally arrived!!   Sun 23 Oct 2016, 11:21 pm

Excellent news! jumping0045
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Sparviero

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PostSubject: Re: Absolute Can-Am has finally arrived!!   Mon 14 Nov 2016, 7:42 pm

Any chance to see the conversion of AC 917/30?
Thanks.
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hmmguy

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PostSubject: Re: Absolute Can-Am has finally arrived!!   Mon 14 Nov 2016, 8:33 pm

oooo that would be freaking sweet!!! bounce
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MURIMI



Anzahl der Beiträge : 2
Anmeldedatum : 2016-08-24

PostSubject: Re: Absolute Can-Am has finally arrived!!   Wed 16 Nov 2016, 3:45 am

Well it seems as though i need to improve my driving skills for this mod
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hmmguy

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PostSubject: Re: Absolute Can-Am has finally arrived!!   Wed 16 Nov 2016, 6:31 am

MURIMI wrote:
Well it seems as though i need to improve my driving skills for this mod

are you having any particular problems?
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Sparviero

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PostSubject: Re: Absolute Can-Am has finally arrived!!   Sun 27 Nov 2016, 11:34 am

I could try to add AC 917 in this mod, but 1) I was not able to extract the .gmt from .kn5 and 2) .gmt need to be formatted to GTR2 (I've got an old version of 3DSimED without AC plugin).
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hmmguy

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PostSubject: Re: Absolute Can-Am has finally arrived!!   Mon 28 Nov 2016, 1:00 am

that sounds great! Anyone able to help with this?
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hmmguy

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PostSubject: Re: Absolute Can-Am has finally arrived!!   Mon 28 Nov 2016, 2:56 am

wait...if this was to get converted it would then create a situation that might cause it to be that no more than a few cars could be on track at the same time with it. Is this true? I think so but hardly know so.
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GregSS



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Anmeldedatum : 2011-08-08

PostSubject: Re: Absolute Can-Am has finally arrived!!   Mon 28 Nov 2016, 4:05 pm

This mod is fantastic! Thank you for all the hard work. I am having much fun with these cars from my youth, but you do need to learn to drive them properly and not try and toss them around the track like the newer cars, which is part of the fun...the learning!

Thanks again!
GregSS
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hmmguy

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PostSubject: Re: Absolute Can-Am has finally arrived!!   Mon 28 Nov 2016, 4:21 pm

Very Happy
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antoniog7772



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Anmeldedatum : 2010-12-19

PostSubject: Re: Absolute Can-Am has finally arrived!!   Mon 28 Nov 2016, 5:29 pm

in fact you can not toss these cars around, or it will be them that will toss you around Twisted Evil lol!

in the end the slogan could be... Learn before you toss!!!!!

You gotta respect these beasts before you can tame them.... and allthough i write as if i'm drunk, and make no sense whatsoever, its still 5.28 pm, so thes will be a promising evening!!!
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http://shivernshake.ativoforum.com/
Sparviero

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PostSubject: Re: Absolute Can-Am has finally arrived!!   Mon 28 Nov 2016, 5:53 pm

Some AC cars (in this case jsut one) do not have a great impact on the game, thus the grid can be very big. The problem is to have the .gmt (the AC files are easy to found, I can link them).
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Sparviero

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PostSubject: Re: Absolute Can-Am has finally arrived!!   Sun 19 Feb 2017, 4:44 pm

AC conversion.

Physics from Absolute CAN-AM mod by hmmguy.

No sounds (I use 935 DRM)





DOWNLOAD: https://www.mediafire.com/?mg8c10qjn20o0kp
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joeschmoe
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PostSubject: Re: Absolute Can-Am has finally arrived!!   Sun 19 Feb 2017, 5:15 pm

Looks great! Thank You Sparviero!!! cheers thumbup
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hmmguy

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PostSubject: Re: Absolute Can-Am has finally arrived!!   Sun 19 Feb 2017, 7:40 pm

Wow! Thanks!!
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babis_xo

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PostSubject: Re: Absolute Can-Am has finally arrived!!   Sun 19 Feb 2017, 8:49 pm

Thanks Sparviero! GOOD
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fisheracing



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PostSubject: Re: Absolute Can-Am has finally arrived!!   Sun 19 Feb 2017, 9:50 pm

cheers ... Fantastic share mate!

Thanks very much Sparviero.
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Sparviero

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PostSubject: Re: Absolute Can-Am has finally arrived!!   Thu 23 Feb 2017, 5:58 pm

Haruo update with SRPL shader:
- SRPL shader update on original mesh for better looking
- some texture update
- working backfire
https://docs.google.com/uc?id=0B_8xD_pD_TyjZENDdXJPSXRGdjQ&export=download

If you find others CAN-AM models from rF2 or AC let me know
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freeracer

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PostSubject: Re: Absolute Can-Am has finally arrived!!   Fri 24 Feb 2017, 5:31 pm

Oh my god
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https://drive.google.com/open?id=0B32bStC68dgmfjNKdTRab2dpdW5pS2
Zexer



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PostSubject: Re: Absolute Can-Am has finally arrived!!   Sun 26 Feb 2017, 2:38 pm

Sparviero wrote:

If you find others CAN-AM models from rF2 or AC let me know
Hello, thank you for the 917/30.

Yes, there is a Lola Mk.1 and Mk.2 spyder for rF2.
http://www.racedepartment.com/downloads/lola-t70-spyder.8559/

Also, if I can make a small request, I'd like to have the extracted files for the Lola T280 aswell, if you can. Don't need to be a full conversion, just need something that opens with 3DSimEd and that I can work with on my own.
http://www.racedepartment.com/downloads/lola-t280-by-pixsim.6469/
It's not technically a Can-Am car, although it was supposed to make a one-off appearence at Watkins Glen in 1972.
http://www.racingsportscars.com/photo/Watkins_Glen-1972-07-23c.html
Unfortunately, the car was also entered in the 6 Hour race that was held on the same weekend, but it crashed and they didn't repair it in time.
http://www.racingsportscars.com/photo/Watkins_Glen-1972-07-23.html

Thanks in advance if you can provide the files for this little car.

Templates for both models would be a massive plus.
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