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 GTL Miura physiks help needed

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noodels



Anzahl der Beiträge : 26
Anmeldedatum : 2010-10-03
Alter : 52
Ort : gothenberg

PostSubject: GTL Miura physiks help needed   Fri 25 Feb 2011, 1:47 am

I love the Miura to bits, but I find it's undrivable att speed. Sad
Basicly it refuses to turn corners because of lack of grip & thus can not compete with other cars of same class.
I realy need better phyisik file for the Miura, I remember reading somewere here that someone had converted the lambo countage physiks to the Miura.
If so can you please upload them here, or post a link for them, other wise can someone help me by converting the Countage or apropriat car physiks for me .
I'm asking for help as I know nothing about modding or physiks (at all ) in GTL or any other game. !
I don't want the car to run on rails , just to be compeditiv if you know what I mean.
Please help I love this car dearly but I'm looseing seconds by the buckit load when cornering. ( Bathurst = -13sec per lap !!! )
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bcfcdave

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Anzahl der Beiträge : 334
Anmeldedatum : 2010-06-24
Alter : 48
Ort : Bristol, UK

PostSubject: Re: GTL Miura physiks help needed   Fri 25 Feb 2011, 8:04 am

noodels wrote:
I love the Miura to bits, but I find it's undrivable att speed. Sad


Sorry noodels I 'm no help but isn't that how the real cars handled?

The shape of the nose of the car acted like an aeroplane wing. This created lift and made the car rather tricky to steer at speed! affraid

I agree it is a lovely mod, I have managed to win a few races on Semi Pro level in it but it took a lot of practice.
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Ned

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Anzahl der Beiträge : 410
Anmeldedatum : 2010-06-23
Alter : 64

PostSubject: Re: GTL Miura physiks help needed   Fri 25 Feb 2011, 1:37 pm

Here are the specs of the 1967 Miura .Weight:985 kgs,Power:350 hp @7000 rpm,Torque: 272 ft/lb @ 5100 rpm.The weight was @ 55.8% on the rear wheels and the car was tuned for understeer .The tires were Pirelli HS 205x15 VR.
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Citytea

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Anzahl der Beiträge : 113
Anmeldedatum : 2010-07-05
Alter : 61

PostSubject: Re: GTL Miura physiks help needed   Fri 25 Feb 2011, 11:06 pm

The real one was especially undrivable with empty tank...
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noodels



Anzahl der Beiträge : 26
Anmeldedatum : 2010-10-03
Alter : 52
Ort : gothenberg

PostSubject: Re: GTL Miura physiks help needed   Sat 26 Feb 2011, 2:06 am

thanks for your input people , I know about the nose lift att high speed & all that stuff.
I still think that in race spec it would handel better than this , or is it just my setup?.
Anyone got a good allround setup the can shear with us Miura fans Smile
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noodels



Anzahl der Beiträge : 26
Anmeldedatum : 2010-10-03
Alter : 52
Ort : gothenberg

PostSubject: Re: GTL Miura physiks help needed   Sat 26 Feb 2011, 2:19 am

Or maybe someone could make us a SVJ ( see link ).
http://www.supercars.net/Gallery?cmd=viewCarGallery&carID=2267&pgID=1
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Gambiteer



Anzahl der Beiträge : 4
Anmeldedatum : 2011-09-14

PostSubject: Miura better driving and AI   Mon 17 Apr 2017, 10:05 pm

I made a new hdc file for the Miura In an attempt to get it to handle better and race offline against the 60'sAI cars in P&Gv32. My approach has not been to modify physics but mostly to Modify values in game garage setup menu. I've added more rear bar, since it seems to be a bit tail heavy. To compliment this, I've changed AITorqueStab=(1.25,1.25,1.25) to AITorqueStab=(1.07, 0.93, 0.90), tested at Riverside CanAm - the AI makes it through the S turns much better, and better after high speed straight too! The Springs are softer at default values to help keep tire contact patch on non airport style flat or bumpy tracks. In the advanced setup menu(in game)the rear left slow rebound was set to 5 by default and I could'nt lower it in game. I fixed this in the hdc, renaming SlowReboundRange=(1000.0, 500.0, 5) to SlowReboundRange=(10000.0, 500.0, 5) to match the rear right side. I sorry I don't know how to add Feelers to the car as it surely needs them. Please try this new hdc and see it you like it. It is made to work with the original files by Ralph B. and I would like to thank him for this wonderful car and sincerely hope that he will not be offended by this effort. And thanks to all on Evolution modding!       I just need permission to post the file. Thanks, TimmyC
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GeeDee
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Anzahl der Beiträge : 3314
Anmeldedatum : 2010-06-23
Alter : 68
Ort : 1 hour from Croft and enough distance from Rick & Ney

PostSubject: Re: GTL Miura physiks help needed   Tue 18 Apr 2017, 3:22 am

@ Gambiteer.

You can post a fix for a car without any permissions as you are not posting the whole mod, just an update. cheers
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Gambiteer



Anzahl der Beiträge : 4
Anmeldedatum : 2011-09-14

PostSubject: Miura hdc   Tue 18 Apr 2017, 12:42 pm

Here is the file. Please back up your original Miura.hdc. Feedback is appreciated.  thanks, Tim
Attachments
miura-Exp-Hdc.zip
You don't have permission to download attachments.
(6 Kb) Downloaded 6 times
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philrob

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Anzahl der Beiträge : 324
Anmeldedatum : 2010-06-25
Ort : Liverpool,UK

PostSubject: Re: GTL Miura physiks help needed   Tue 18 Apr 2017, 12:59 pm

had a go at the physics this morning
i have lowered the mass
the fuel tank was above the vehicle centreline up by dash
so it has been lowered and pushed forward

slight change to the CG rear range
also adjusted/repaired the SlowReboundRange settings as suggested by Gambiteer

changes to:
AIEvenSuspension
AIDamperSlow
AIDamperFast
AIDownforceBias
AIMinPassesPerTick

there are probably more changes to be made, but this was not an easy car to drive, perhaps
this is enough.
I also feel the standard engine is too powerful and could be lowered.

included is the skin i previously released for GTR2
The Bob Chapman car No plate IOTA
http://www.mediafire.com/file/h9u923zi8be2v23/gtl_update_Miura.rar
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philrob

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Anzahl der Beiträge : 324
Anmeldedatum : 2010-06-25
Ort : Liverpool,UK

PostSubject: Re: GTL Miura physiks help needed   Tue 18 Apr 2017, 1:01 pm

Gambiteer,
well spotted on the HDC error and your changes, i have incorporated your SlowReboundRange setting,
in the post i have made above, and thanks.
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Gambiteer



Anzahl der Beiträge : 4
Anmeldedatum : 2011-09-14

PostSubject: thanks Philrob   Tue 18 Apr 2017, 6:08 pm

Thank you Philrob, i have two Miura slots and your car is in one of them. Can't wait to try your updates. Very interesting about the fueltank. Your riverside track is a blast! I'm stuck in the 60's. Thanks for all you do for us. Are any of the tracks available for Gtr2 from the sixties trackpack rFactor. Driving those tracks in the Miura would be sweet. Just to mention one, 65 Spa is a mindblower!        

                                           Tim
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fatguts

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Anzahl der Beiträge : 172
Anmeldedatum : 2016-02-23
Ort : Midlands Near A Toilet

PostSubject: GTL Miura physiks help needed   Tue 18 Apr 2017, 8:14 pm

TRY THE .HDC FILE IN THIS MOD PLUS .GRB FILE PLUS .ENG FILE IF YOU WISH. USE THE TYRE SPECIFIED IN THE .HDC MAKES A BIG DIFFERENCE.


http://adf.ly/246619/http://www.mediafire.com/file/im8vnp1n3eg3i5v/Lamborghini+Miura.7z
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philrob

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Anzahl der Beiträge : 324
Anmeldedatum : 2010-06-25
Ort : Liverpool,UK

PostSubject: Re: GTL Miura physiks help needed   Tue 18 Apr 2017, 8:29 pm

Gambiter,
these are some of the tracks available for GTR2 that i have worked on and know exist there may be more.Some are older than the RF1 60s trackpack, as i redid most of those for the mod.

60s oulton
goodwood
60s monza
70s silverstone
60spa
watkins glen1967
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babis_xo

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Anzahl der Beiträge : 535
Anmeldedatum : 2015-02-03
Alter : 49
Ort : Hellas

PostSubject: Re: GTL Miura physiks help needed   Sat 22 Apr 2017, 8:35 pm

Thanks guys! cheers
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